Make the other Rectf ctor also assert that size can't be negative.When dragging tile selections upwards or to the left, fix offset math.Crash fix: handle dragging a selection rectangle up/left correctly.Crash fix: do not allow deleting the last node of a path.Editor: add a "test from here" option by in #1423.INSTALL.md: Add information about reducing compilation time by in #1425.Remember -spawnpoint and -sector across deaths.remove extra space from function and parameter by in #1427.Apply ice friction only when Tux toches the ground by in #1414.Override only configurable keys (partially fixes #1400) by in #1406.Reorganize grey brick tiles by in #1411.Remove link between coins and checkpoints by in #1410.Add missing releases to appdata file by in #1409. Fix issue with live fire not fading after colliding with bomb by in #1405.Allow scrolling in credits screen with up/down keys by in #1402.The SuperTuxTeam is happy to announce the second beta release for SuperTux 0.6.3. Thank you, Merry Christmas, and happy SuperTuxing!! Updated translations, of course (thanks to translators)Īnd these are just the most significant changes there are plenty of other small features and bugfixes for you all to explore :).Optional integration with Discord (thanks to Semphris).Editor auto-saves at regular intervals (thanks to Semphris).Skippable cutscenes (thanks to Semphris).Added timeshift ambience in the worldmap (thanks to Semphris).Rework of the Revenge in Redmond worldmap (thanks to RustyBox).Add-on creator, to easily create add-on packages with your world (thanks to Semphris).New color picker based on OKLab (thanks to HybridDog).Added in-game progress statistics (thanks to Semphris).Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris).
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