You can make things happen and bring home that elixir like the best of them. You are the hero of your own movie, full of depth and wonder. You will always prevail as long as you keep going. You’re allowed to doubt, feel, and worry. When you’re expected to do something great and bigger than you, you’re allowed to reject the call at first and buck up later. Sometimes it’s nice to know that when you’re struggling, maybe you’re in the cave and the next step is the reward. The Hero rarely ever goes on just one journey, there are many (reasons why Star Wars has stuck around for so long). The cool thing about the Hero’s Journey is that it invites sequels. If any of that felt familiar, it’s because supposed to! Have you ever felt like you weren’t yourself? Like you were being tested, deeply, and like you had to grow a lot in a short amount of time? Sound anything like becoming a dad? Thought so. In some stories, he has the thing that will literally save the world. Return with the elixir: he is welcomed home and people recognize the changes he has made and the person he has become.He is, and will never be, the same - he is better. The resurrection: the Hero is a totally different person.The road back: the Hero has to make a, usually still quite hard, journey back to the Ordinary World.Reward: he is rewarded greatly for the fight.The Hero can either step up and fight or retreat back to the cave. The ordeal: think of this as the “Boss” stage of a video game.This is a moment that is very dark and depressing for the Hero, where he faces a choice: stop, or keep going. ![]() ![]()
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